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    Prepar3D V4.5 ホットフィックス2 リリース

    By SEN_SEI_SAN2019年9月27日コメントはまだありません

    Prepar3D V4.5のホットフィックス2がリリースされました。

    このアップデートでも、既知の問題修正やバグフィクスがメインですが、VR環境向け機能の新規追加も併せて行われています。

    アップデートは公式サイトから再度ダウンロードできます。
    今までと同様、P3Dv4のインストール方針に則り、各セクション個別のアップデートも可能です。

    Prepar3D v4.5 Hotfix 2

    Client Fixes and Improvements

        • Fixed Startup Screen UI issue where the incorrect date would be displayed after loading a scenario.
        • Fixed bug preventing SSAA from being applied on PBR objects.
        • Fixed issue where AI cargo doors would not close before taxi/takeoff in some cases.
        • Fixed issue where AI baggage carts could get stuck in the TAXI state causing AI aircraft to remain in the PreFlight state.
        • Fixed issue preventing pylons without attached weapons from serializing in multiplayer.
        • Tracer rounds now render in multiplayer.
        • VR recalibration origin can now be configured including an option to calibrate with a custom origin without triggering calibration from OpenVR.
        • Fixed crash that could occur when DIS labels were active with high traffic settings.
        • Improved fallback logic when a container title is not found in the DISEntityTypes.xml.
        • Fixed bug where attach points would not animate in some cases.
        • Fixed several positioning bugs with mixed reality portals.
        • Improved portal editing including the ability to modify their PBH and name.
        • Added FOV edit mode for VR controllers.
        • Different shapes can now be used for portals including cylinders, spheres, and rectangles.
        • Gaze detection can now be enabled in VR settings.
        • Fixed crash that could occur when crashing the aircraft while using a Varjo VR-1 headset.
        • Fixed light and text sizing, g-effects, and inverted eye openness values in Varjo VR-1 headsets.
        • Fixed bug preventing 3D airport navigation visuals from drawing in some locations.
        • Fixed crash that could occur during scenario validation if VI sessions were empty.
        • VR mouse cursor is now hidden when not in use.
        • Tooltips are now stored in each pick request.
        • Fixed bug preventing VR tooltips from appearing if other external pick requests were active.
        • Added an AllowLoopback DIS option to allow processing of packets sent by the local machine.
        • Any VR interface can now be enabled on startup.
        • Fixed bug affecting the visibility of attached effects.
        • Added eye panel data to VR settings.
        • Fixed issue causing brightness in HDR to be too low in some cases.
        • Fixed issue where objects with PBR materials would have incorrect vertical positions in some cases.
        • Scaleform panels now serialize local variables (L:Vars) in multiplayer.
        • Added VR passthrough camera settings screen.
        • Fixed issues preventing weapon targets from recording and playing back correctly in some cases.
        • Simplified playback complete dialog text.
        • Entities will now maintain their current course when a PlayFlightRecordingAction completes.
        • Added CIGI auto-start capability.
        • Fixed issue where OnCompleteActions would not fire after AI completed a waypoint list.
        • Improved VR tracker calibration including the ability to use a tracker puck as the camera origin.
        • Fixed bug where add-on airport LLA would not be updated in some cases.
        • DIS pull to ground is now on by default.
        • DIS pull to ground now uses CG height instead of the bounding box for placement.
        • DIS pull to ground transition is now smoothed as well as clamping pitch and bank.
        • Added button to calibrate eye tracking for Varjo VR-1 headsets.
        • Fixed issue where add-on land class textures would not be loaded in some cases.
        • Stereo mode now supported for Vive Pro Eye passthrough camera.
        • Improved handling of alpha values in terrain vector textures.
        • Eye tracking in supported VR headsets is now automatically enabled.
        • Fixed issue where airport runway secondary landing attributes would be ignored and processed as primary landing attributes.
        • Added VR Tuning Guide to the Learning Center.

    Content Fixes and Improvements

        • Fixed incorrect fire weapon voice control binding and added default fire gun command.
        • Fixed DIS enumeration for wander boat.
        • Fixed text display, target distance, and target aspect angle issues in the F-16 HMD overlay.
        • Removed the momentum effect from the Virtual Cockpit Only camera.
        • Fixed visibility issues with the explosion flak effect.
        • Added Eye Tracking Demonstration Scenario.
        • Moved F-16 eyepoint forward slightly.
        • Fixed default DIS entity mappings for Lowboy Semi-Tractor Trailer and Tanker Truck Yellow to prevent collisions.

    Scenery Fixes and Improvements

        • Fixed incorrect transparency values in several autogen objects.

    SDK Fixes and Improvements

      • Fixed incorrect ordering of C-gauge tokens.
      • Fixed variable naming for ISimObject attachment units and updated documentation.
      • Fixed missing GetGeneralTimeOfDay function in the IGlobalDataV430 interface.
      • Custom SimObject properties that override native SimVars now work over SimConnect.
      • Added an OpenGL Panel sample.
      • Updated the picking sample with an example of using world ray interrogation.
      • Fixed a memory leak in the Custom Icon sample.
      • Fixed bug preventing columns from being customized in the Traffic Toolbox tool.
      • Added an Eye Tracking SDK sample.
      • Fixed UV channel optimization issue causing vertex count mismatches in some cases.
      • Added addition simulation categories to SimConnect_RequestDataOnSimObjectType.
      • Added additional VR SDK interfaces.
      • Added world object PDK service to create, place, and remove objects by GUID.
      • Added world object PDK service sample.
      • Added OpenCVStereoCamera PDK sample.
      • Fixed crash that would occur when using the panel system InitializeVarByName function.

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