
ロッキードマーチンのPrepar3D v4.5がリリースされた。
v4のライセンスを所有している人はダウンロードすることで入手可能だ。
リリースノートは下記の通り。※原文まま
General Platform Updates
New Features
- Added Network Test UI screen.
- Application can now be run over remote connections.
- Added native eye tracking support with the HTC Vive Pro Eye.
- Added native support for the Varjo VR-1 headset.
New Features (Professional Plus Only)
- Added Distributed Interactive Simulation (DIS) auto-connect capability.
- Engagement lines can now be drawn in DIS.
- Added Common Image Generator Interface (CIGI) collision detection.
- Sound now supported in SimOperator.
- The scenario Progress Log is now available in SimOperator.
- Visual ribbons now render in SimOperator.
Fixes and Improvements
- Improved terrain night lighting.
- Improved rendering performance.
- The IP address box is now focused when entering the Direct IP multiplayer screen.
- Slightly reduced the light energy on PBR objects to better match non-PBR object lighting.
- Fixed bounding box calculations for models.
- Fixed Learning Center button in the Virtual Reality (VR) Settings screen.
- Fixed mouse picking on Physically Based Rendering (PBR) textures.
- Fixed crash seen in aircraft with fewer propellers than engines.
- Fixed issue that caused scripted textures to not refresh correctly.
- Fixed memory leak that occurred when models contained invalid animations.
- PBR is now supported for autogen trees.
- Loading a scenario from the Startup Screen will now return to the Startup Screen instead of immediately launching the scenario.
- Fixed offset reflections in VR single pass mode.
- User objects with 0 hit points will now collide into objects instead of ignoring crashing.
- Fix for texture caching to prevent incorrect terrain tile textures from loading in certain cases.
- Improve animation smoothness in multiplayer.
- Doubled default send update rate frequency in multiplayer.
- Fixed issue preventing the C-130 from respecting the unlimited fuel setting.
- Fixed issue causing effects to not draw in some cases when multiple views were open.
- Fixed issue preventing the multiplayer host from switching vehicles during a scenario if option was enabled.
- Fixed loading issue that could sometimes prevent various buildings from loading.
- Errors in custom weather settings are now displayed when opening the UI window.
- VR now remains enabled after a scenario reset.
- Fixed issue where players could join in the wrong vehicle in some cases in multiplayer.
- Various performance improvements to single pass VR.
- Currently open views are now preserved when entering multiplayer unless specified by the scenario.
- Fixed various cases where the main application window was not blacked out when opening certain UI views.
- Added default VR window positions for global panels.
- Autorudder is now disabled by default.
- Fixed minor visual artifacts with focal points in VR.
- Fixed incorrect handling of several escape characters in aircraft configuration files.
- Fixed issue preventing panels positioned in 3D space from respecting the ignore input setting.
- VR gaze controls now support right clicking.
- Fixed various UI issues with saving and loading seasons in the southern hemisphere.
- Removed Multiplayer HostControlsScenarioEntities setting. This is now always defaulted to true.
- Scenario objects are now serialized by the host instead of loaded from the scenario file by each connected client.
- Fixed unwanted collisions between host scenario objects.
- Fixed issue preventing scenario entities owned by the host from being damaged.
- Fixed issue preventing global custom cameras from refreshing correctly after changing vehicles.
- Fixed HMD menu toggle button.
- Fixed issue where muting sounds would stop and resume sounds instead of playing at zero volume.
- Added temperature checks to particle emitter velocity calculations.
- Fixed minor visual issues with tree reflections.
- Fixed issue in some ground vehicles where vehicle would attempt to steer when not moving.
- Objects will now animate even when not being drawn if they have an object such as a weapon attached to an attachpoint.
- Various updates to multiplayer interfaces.
- Fixed issue where add-ons placed in the Prepar3D v4 Add-ons folder would not write to the app data configuration file.
- Fixed an issue where sounds would not always disable when hitting ‘Q’ or pausing the simulation.
- Ribbons added in the Navigation Visuals menu can now have their width configured in the UI.
- The multiplayer chat window button now works as a toggle.
- White space is now prevented from being sent in the multiplayer chat window.
- Various layout and icon changes made to the multiplayer chat UI.
- Fixed issue where local client’s chat window player icons would not update as they were talking.
- Fixed sound issues when switching views.
- Scenario panels can now be opened while viewing an AI aircraft.
- Fixed crash that could occur when playing back recordings with effects.
- Fixed radio frequency display in the multiplayer chat window.
- The chat window no longer closes when entering multiplayer.
- Fixed performance issues with the chat window when receiving new chat messages.
- Info text is now displayed when using multiplayer voice communications.
- Fixed effect placement issues when objects were frozen.
- Added Direct Voice key mapping to talk to players directly regardless of radio frequency settings.
- Optimized model loading times.
- Object visual ribbons can now have unique colors per association ID.
- Fixed the ClientEnableVoice setting in multiplayer.
- Unprocessed voice data is no longer sent over the network.
- Added an additional optional timeout value to ribbons to prevent them from remaining after an object is no longer moving.
- Fixed an issue that could cause particle effects to incorrectly emit if the attached model wasn’t animating.
- Multiplayer chat notifications are no longer sent when players join the lobby.
- Added content errors for duplicate autogen IDs.
- Fixed issue with docked panels not displaying correctly when loading a view group.
- Voice communication is now enabled by default in multiplayer.
- Visual ribbons no longer cast shadows.
- Added configuration option to group navigation visual icons.
- Added documentation covering the missionpanels.cfg file.
- Navigation visual icons are now positioned based on the object’s bounding box.
- Added key event to refresh shaders.
- Added multiplayer “Ready Players” button so host can request each player enters the ready state when joining the session.
- Added additional tooltips to multiplayer UI windows.
- Reverted render mode for UI windows back to software-only.
- Fixed issues with attached objects being out of sync with parent object.
- Fixed an issue where shared cockpit voice intercom could not be disabled by owner aircraft.
- Fixed batching issues with objects using two UV channels.
- Fixed crash when opening a new docked view with window titles on.
- Fixed bug preventing the HideTerrain camera configuration entry from functioning.
- Fixed UI hang when closing the Save Scenario screen using the X button.
- Fixed crash in the Vehicle Select screen when trying to preview a vehicle with no preview data when in the viewer object.
- Fixed issue with the “Use System Time” setting not being respected in some cases.
Fixes and Improvements (Professional Plus Only)
- Added delete object callbacks for High Level Architecture (HLA).
- Client roles are no longer reset when the scenario is restarted in SimOperator.
- Fixed issue preventing SimOperator from executing certain scenario actions.
- Attachments are now updated after the loadout is loaded instead of waiting for the first simulation update.
- Weapons and countermeasures that fail to register in multiplayer are now removed.
- Fixed issue where weapon effects would not draw in some cases after they were detached.
- Fixed an issue where “Pause On Lost Focus” would not stop the simulation time in SimOperator.
- Updated AttackerBehavior to support firing weapons multiple times within a second.
- AttackerBehavior no longer fires against enemies with no health.
- Countermeasure System now utilizes the system on flag.
- Fixed crash that could occur when ending a scenario with ongoing delay actions.
- SimOperator now always starts the scenario paused.
- SimOperator will now display the correct player name and “Observer” role in lobby.
- The Measuring Tool is now available outside of staging mode in SimOperator.
- SimOperator now correctly persists Editor ribbon button and window states.
- Fixed inconsistent pause states when staring SimOperator.
- ControllableCameras now track weapon system targets.
- SimOperator can no longer enter roles or change user ownship.
- Fixed issue preventing “Center On” from working correctly in SimOperator.
- “Snap to Ground” is now available in SimOperator.
- Moving aircraft in SimOperator will no longer cause them to fly.
- Fixed issue when canceling an exit in SimOperator could cause the UI to freeze.
- Fixed issue that could cause the SimOperator confirmation prompt to appear multiple times on exit.
- Fixed issue where both multiplayer and SimOperator confirmation prompts would appear on exit in some cases.
- Fixed issue where launching a SimOperator session would sometimes return to the login screen.
- Fixed issue preventing recording from playing back correctly in multichannel.
SimDirector Updates
New Features
- Added StopFlightRecordingAction to stop a currently playing flight recording on an object.
- Play and stop recording actions can now be triggered on player objects.
- ScaleformObjects can now be added in Virtual Instructor mode.
- Added wait cursor to display when SimDirector is saving the scenario.
- Added ControlEventTrigger to process actions based on control input.
- Added Association ID object with friend/enemy support.
Fixes and Improvements
- Improved performance when making modifications to objects in large scenarios.
- Added angular data to the measure tool.
- Added additional validation to area objects.
- Crash detection is now correctly restored when leaving Virtual and Flight Instructor modes.
- Fixed bug preventing tail numbers from being set on entity objects.
- Fixed incorrect speed tree rotations when using the rotation gizmo.
- Scenario menu prompts can no longer be manually closed by the user without selecting an option.
- Simplified AI creation by removing unsupported types.
- CylinderPathAreas can now be moved with the mouse.
- SetTargetActions can now be applied to player objects.
- Goals objects can now be configured to pause the scenario when bringing up the goal completion popup window.
- Fixed issue with ObjectActivationActions not updating the next point of interest if applicable.
- Touch zoom now continuously updates instead of zooming only when touch was released.
- Fixed cases where alert messages would show below the Prepar3D window.
- Fixed object placement issues when using touch controls.
- Fixed issue with action triggers re-firing before child actions completed.
PREPAR3D CONTENT
New Content
- Leopard APC AI object.
- Tiger APC AI object.
- Animated Focal.swf file for use in scenario development.
- Donkey and cart scenery objects.
Fixes and Improvements
- Added dynamic lighting to fire, explosion, and firework effects.
- Updated S-97 external AI model with pilot silhouettes, added configurable tail numbers, and improved rudder animations.
- Several C-130 fixes to switches and lights.
- Added missing afterburner effect to the R-11 Scud missile.
- Improved R-11 Scud Transporter vehicle handling.
- Fixed missing light effects on beacon lights and extended the dynamic lighting range.
- F-16 wing rails are now always visible instead of being added as an attachment.
- Tuned several explosion and impact effects.
- Fixed F-16C HUD text to only display when looking through the glass.
- Fixed illogical stall speed in F-16A.
- Corrected pylon positioning to fix gaps.
- Added dynamic lighting to muzzle flash effects.
- Fixed issue with Pilot and Sensor reticles missing elements when opened on multiple displays.
- Updated autogen models to reduce flickering at long distances.
- Updated roles in the example multiplayer scenario to include the C-130 and F-16.
- Beacon lights now scale based on distance.
- Fixed F-16 afterburner effect to no longer bleed through certain areas of the model.
- Updated Indago to reference common pilot and sensor reticle files.
- Additional minor tuning to various weapon objects.
- Updated Jet Fighter Time Trial scenario to prevent speed build up before selecting aircraft.
PREPAR3D SCENERY
Fixes and Improvements
- Added more building scenery objects.
- Added several SpeedTree variants.
- Fixed visual errors in various tree models.
PREPAR3D SDK
New Features
- 3ds Max 2019 is now supported.
- Added functions to get bounding and crash boxes for objects through the Prepar3D Development Kit (PDK).
- Added flag to inhibit rudder input with nose wheel steering on tiller-equipped airplanes.
- Kill effects are now customizable for all SimObjects and support different effects when on the ground or in the air.
- Additional global panel configuration files can now be added through the add-on system.
- Added various PBR material templates and updated model template documentation.
- Added function to enable and disable the sending and receiving of DIS packets to the DISManager PDK.
- Added simulation and program variables to retrieve position freeze states.
- Added InitPosition function to IBaseObject.
- Added TargetLeadTime property to the WeaponSim guidance system.
- Particle effects emitters can now be configured to scale based on distance.
- Added VR PDK Service.
- Added Gaze Data Capture PDK sample.
- Added GUID validation for modeldef.xml files. Errors will be displayed during 3ds Max export.
- Added Unicode support to several SimConnect functions and events.
- Added ControllableCamera function to track the current target from the fire control system.
Fixes and Improvements
- SimConnect weather observation queries will now return global weather station data if the specified station does not have weather defined.
- Fixed incorrect reticle alignment in the Targeting Pod Sample.
- Fixed issue where changing global weather over SimConnect would not properly clear clouds and precipitation.
- A controllable camera is now automatically created when any corresponding variable is requested from an XML gauge or Scaleform.
- Fixed null return case in GetCurrentWindow with multiple views.
- Added GetGroundAlt to CameraPDK.
- Updated the Oil Rig sample .x and .max files.
- Updated AIR sample files in documentation.
- Use of global terrain view can now be set using the CameraPDK.
- Added CameraSystem PDK functions to control single pass rendering.
- Corrected return values in the Sound PDK service.
- Fixed an issue where 3D sounds created through the PDK would always loop.
- Added missing latitude and attitude key events to the gauges header.
- Fixed issue preventing some sample projects from building correctly in debug.
- Fixed XtoMDL error that could cause certain elements to be incorrectly flagged as animated.
- Updated outdated documentation referencing dll.xml files instead of add-on.xml files.
- Fixed issues with camera sensor mode not updating when set using SimConnect.
- Updated helicopter sample flight model with min/max collective angles.
- Fixed crash when trying to create non-aircraft objects with the SimConnect_AICreateNonATCAircraft function.