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    Prepar3D v4.5リリース

    By ZEPHYR RU ~зефир~2019年4月9日コメントはまだありません

    ロッキードマーチンのPrepar3D v4.5がリリースされた。

    v4のライセンスを所有している人はダウンロードすることで入手可能だ。
    リリースノートは下記の通り。※原文まま

    General Platform Updates

    New Features

    • Added Network Test UI screen.
    • Application can now be run over remote connections.
    • Added native eye tracking support with the HTC Vive Pro Eye.
    • Added native support for the Varjo VR-1 headset.

    New Features (Professional Plus Only)

    • Added Distributed Interactive Simulation (DIS) auto-connect capability.
    • Engagement lines can now be drawn in DIS.
    • Added Common Image Generator Interface (CIGI) collision detection.
    • Sound now supported in SimOperator.
    • The scenario Progress Log is now available in SimOperator.
    • Visual ribbons now render in SimOperator.

    Fixes and Improvements

    • Improved terrain night lighting.
    • Improved rendering performance.
    • The IP address box is now focused when entering the Direct IP multiplayer screen.
    • Slightly reduced the light energy on PBR objects to better match non-PBR object lighting.
    • Fixed bounding box calculations for models.
    • Fixed Learning Center button in the Virtual Reality (VR) Settings screen.
    • Fixed mouse picking on Physically Based Rendering (PBR) textures.
    • Fixed crash seen in aircraft with fewer propellers than engines.
    • Fixed issue that caused scripted textures to not refresh correctly.
    • Fixed memory leak that occurred when models contained invalid animations.
    • PBR is now supported for autogen trees.
    • Loading a scenario from the Startup Screen will now return to the Startup Screen instead of immediately launching the scenario.
    • Fixed offset reflections in VR single pass mode.
    • User objects with 0 hit points will now collide into objects instead of ignoring crashing.
    • Fix for texture caching to prevent incorrect terrain tile textures from loading in certain cases.
    • Improve animation smoothness in multiplayer.
    • Doubled default send update rate frequency in multiplayer.
    • Fixed issue preventing the C-130 from respecting the unlimited fuel setting.
    • Fixed issue causing effects to not draw in some cases when multiple views were open.
    • Fixed issue preventing the multiplayer host from switching vehicles during a scenario if option was enabled.
    • Fixed loading issue that could sometimes prevent various buildings from loading.
    • Errors in custom weather settings are now displayed when opening the UI window.
    • VR now remains enabled after a scenario reset.
    • Fixed issue where players could join in the wrong vehicle in some cases in multiplayer.
    • Various performance improvements to single pass VR.
    • Currently open views are now preserved when entering multiplayer unless specified by the scenario.
    • Fixed various cases where the main application window was not blacked out when opening certain UI views.
    • Added default VR window positions for global panels.
    • Autorudder is now disabled by default.
    • Fixed minor visual artifacts with focal points in VR.
    • Fixed incorrect handling of several escape characters in aircraft configuration files.
    • Fixed issue preventing panels positioned in 3D space from respecting the ignore input setting.
    • VR gaze controls now support right clicking.
    • Fixed various UI issues with saving and loading seasons in the southern hemisphere.
    • Removed Multiplayer HostControlsScenarioEntities setting. This is now always defaulted to true.
    • Scenario objects are now serialized by the host instead of loaded from the scenario file by each connected client.
    • Fixed unwanted collisions between host scenario objects.
    • Fixed issue preventing scenario entities owned by the host from being damaged.
    • Fixed issue preventing global custom cameras from refreshing correctly after changing vehicles.
    • Fixed HMD menu toggle button.
    • Fixed issue where muting sounds would stop and resume sounds instead of playing at zero volume.
    • Added temperature checks to particle emitter velocity calculations.
    • Fixed minor visual issues with tree reflections.
    • Fixed issue in some ground vehicles where vehicle would attempt to steer when not moving.
    • Objects will now animate even when not being drawn if they have an object such as a weapon attached to an attachpoint.
    • Various updates to multiplayer interfaces.
    • Fixed issue where add-ons placed in the Prepar3D v4 Add-ons folder would not write to the app data configuration file.
    • Fixed an issue where sounds would not always disable when hitting ‘Q’ or pausing the simulation.
    • Ribbons added in the Navigation Visuals menu can now have their width configured in the UI.
    • The multiplayer chat window button now works as a toggle.
    • White space is now prevented from being sent in the multiplayer chat window.
    • Various layout and icon changes made to the multiplayer chat UI.
    • Fixed issue where local client’s chat window player icons would not update as they were talking.
    • Fixed sound issues when switching views.
    • Scenario panels can now be opened while viewing an AI aircraft.
    • Fixed crash that could occur when playing back recordings with effects.
    • Fixed radio frequency display in the multiplayer chat window.
    • The chat window no longer closes when entering multiplayer.
    • Fixed performance issues with the chat window when receiving new chat messages.
    • Info text is now displayed when using multiplayer voice communications.
    • Fixed effect placement issues when objects were frozen.
    • Added Direct Voice key mapping to talk to players directly regardless of radio frequency settings.
    • Optimized model loading times.
    • Object visual ribbons can now have unique colors per association ID.
    • Fixed the ClientEnableVoice setting in multiplayer.
    • Unprocessed voice data is no longer sent over the network.
    • Added an additional optional timeout value to ribbons to prevent them from remaining after an object is no longer moving.
    • Fixed an issue that could cause particle effects to incorrectly emit if the attached model wasn’t animating.
    • Multiplayer chat notifications are no longer sent when players join the lobby.
    • Added content errors for duplicate autogen IDs.
    • Fixed issue with docked panels not displaying correctly when loading a view group.
    • Voice communication is now enabled by default in multiplayer.
    • Visual ribbons no longer cast shadows.
    • Added configuration option to group navigation visual icons.
    • Added documentation covering the missionpanels.cfg file.
    • Navigation visual icons are now positioned based on the object’s bounding box.
    • Added key event to refresh shaders.
    • Added multiplayer “Ready Players” button so host can request each player enters the ready state when joining the session.
    • Added additional tooltips to multiplayer UI windows.
    • Reverted render mode for UI windows back to software-only.
    • Fixed issues with attached objects being out of sync with parent object.
    • Fixed an issue where shared cockpit voice intercom could not be disabled by owner aircraft.
    • Fixed batching issues with objects using two UV channels.
    • Fixed crash when opening a new docked view with window titles on.
    • Fixed bug preventing the HideTerrain camera configuration entry from functioning.
    • Fixed UI hang when closing the Save Scenario screen using the X button.
    • Fixed crash in the Vehicle Select screen when trying to preview a vehicle with no preview data when in the viewer object.
    • Fixed issue with the “Use System Time” setting not being respected in some cases.

    Fixes and Improvements (Professional Plus Only)

    • Added delete object callbacks for High Level Architecture (HLA).
    • Client roles are no longer reset when the scenario is restarted in SimOperator.
    • Fixed issue preventing SimOperator from executing certain scenario actions.
    • Attachments are now updated after the loadout is loaded instead of waiting for the first simulation update.
    • Weapons and countermeasures that fail to register in multiplayer are now removed.
    • Fixed issue where weapon effects would not draw in some cases after they were detached.
    • Fixed an issue where “Pause On Lost Focus” would not stop the simulation time in SimOperator.
    • Updated AttackerBehavior to support firing weapons multiple times within a second.
    • AttackerBehavior no longer fires against enemies with no health.
    • Countermeasure System now utilizes the system on flag.
    • Fixed crash that could occur when ending a scenario with ongoing delay actions.
    • SimOperator now always starts the scenario paused.
    • SimOperator will now display the correct player name and “Observer” role in lobby.
    • The Measuring Tool is now available outside of staging mode in SimOperator.
    • SimOperator now correctly persists Editor ribbon button and window states.
    • Fixed inconsistent pause states when staring SimOperator.
    • ControllableCameras now track weapon system targets.
    • SimOperator can no longer enter roles or change user ownship.
    • Fixed issue preventing “Center On” from working correctly in SimOperator.
    • “Snap to Ground” is now available in SimOperator.
    • Moving aircraft in SimOperator will no longer cause them to fly.
    • Fixed issue when canceling an exit in SimOperator could cause the UI to freeze.
    • Fixed issue that could cause the SimOperator confirmation prompt to appear multiple times on exit.
    • Fixed issue where both multiplayer and SimOperator confirmation prompts would appear on exit in some cases.
    • Fixed issue where launching a SimOperator session would sometimes return to the login screen.
    • Fixed issue preventing recording from playing back correctly in multichannel.

    SimDirector Updates

    New Features

    • Added StopFlightRecordingAction to stop a currently playing flight recording on an object.
    • Play and stop recording actions can now be triggered on player objects.
    • ScaleformObjects can now be added in Virtual Instructor mode.
    • Added wait cursor to display when SimDirector is saving the scenario.
    • Added ControlEventTrigger to process actions based on control input.
    • Added Association ID object with friend/enemy support.

    Fixes and Improvements

    • Improved performance when making modifications to objects in large scenarios.
    • Added angular data to the measure tool.
    • Added additional validation to area objects.
    • Crash detection is now correctly restored when leaving Virtual and Flight Instructor modes.
    • Fixed bug preventing tail numbers from being set on entity objects.
    • Fixed incorrect speed tree rotations when using the rotation gizmo.
    • Scenario menu prompts can no longer be manually closed by the user without selecting an option.
    • Simplified AI creation by removing unsupported types.
    • CylinderPathAreas can now be moved with the mouse.
    • SetTargetActions can now be applied to player objects.
    • Goals objects can now be configured to pause the scenario when bringing up the goal completion popup window.
    • Fixed issue with ObjectActivationActions not updating the next point of interest if applicable.
    • Touch zoom now continuously updates instead of zooming only when touch was released.
    • Fixed cases where alert messages would show below the Prepar3D window.
    • Fixed object placement issues when using touch controls.
    • Fixed issue with action triggers re-firing before child actions completed.

    PREPAR3D CONTENT

    New Content

    • Leopard APC AI object.
    • Tiger APC AI object.
    • Animated Focal.swf file for use in scenario development.
    • Donkey and cart scenery objects.

    Fixes and Improvements

    • Added dynamic lighting to fire, explosion, and firework effects.
    • Updated S-97 external AI model with pilot silhouettes, added configurable tail numbers, and improved rudder animations.
    • Several C-130 fixes to switches and lights.
    • Added missing afterburner effect to the R-11 Scud missile.
    • Improved R-11 Scud Transporter vehicle handling.
    • Fixed missing light effects on beacon lights and extended the dynamic lighting range.
    • F-16 wing rails are now always visible instead of being added as an attachment.
    • Tuned several explosion and impact effects.
    • Fixed F-16C HUD text to only display when looking through the glass.
    • Fixed illogical stall speed in F-16A.
    • Corrected pylon positioning to fix gaps.
    • Added dynamic lighting to muzzle flash effects.
    • Fixed issue with Pilot and Sensor reticles missing elements when opened on multiple displays.
    • Updated autogen models to reduce flickering at long distances.
    • Updated roles in the example multiplayer scenario to include the C-130 and F-16.
    • Beacon lights now scale based on distance.
    • Fixed F-16 afterburner effect to no longer bleed through certain areas of the model.
    • Updated Indago to reference common pilot and sensor reticle files.
    • Additional minor tuning to various weapon objects.
    • Updated Jet Fighter Time Trial scenario to prevent speed build up before selecting aircraft.

    PREPAR3D SCENERY

    Fixes and Improvements

    • Added more building scenery objects.
    • Added several SpeedTree variants.
    • Fixed visual errors in various tree models.

    PREPAR3D SDK

    New Features

    • 3ds Max 2019 is now supported.
    • Added functions to get bounding and crash boxes for objects through the Prepar3D Development Kit (PDK).
    • Added flag to inhibit rudder input with nose wheel steering on tiller-equipped airplanes.
    • Kill effects are now customizable for all SimObjects and support different effects when on the ground or in the air.
    • Additional global panel configuration files can now be added through the add-on system.
    • Added various PBR material templates and updated model template documentation.
    • Added function to enable and disable the sending and receiving of DIS packets to the DISManager PDK.
    • Added simulation and program variables to retrieve position freeze states.
    • Added InitPosition function to IBaseObject.
    • Added TargetLeadTime property to the WeaponSim guidance system.
    • Particle effects emitters can now be configured to scale based on distance.
    • Added VR PDK Service.
    • Added Gaze Data Capture PDK sample.
    • Added GUID validation for modeldef.xml files. Errors will be displayed during 3ds Max export.
    • Added Unicode support to several SimConnect functions and events.
    • Added ControllableCamera function to track the current target from the fire control system.

    Fixes and Improvements

    • SimConnect weather observation queries will now return global weather station data if the specified station does not have weather defined.
    • Fixed incorrect reticle alignment in the Targeting Pod Sample.
    • Fixed issue where changing global weather over SimConnect would not properly clear clouds and precipitation.
    • A controllable camera is now automatically created when any corresponding variable is requested from an XML gauge or Scaleform.
    • Fixed null return case in GetCurrentWindow with multiple views.
    • Added GetGroundAlt to CameraPDK.
    • Updated the Oil Rig sample .x and .max files.
    • Updated AIR sample files in documentation.
    • Use of global terrain view can now be set using the CameraPDK.
    • Added CameraSystem PDK functions to control single pass rendering.
    • Corrected return values in the Sound PDK service.
    • Fixed an issue where 3D sounds created through the PDK would always loop.
    • Added missing latitude and attitude key events to the gauges header.
    • Fixed issue preventing some sample projects from building correctly in debug.
    • Fixed XtoMDL error that could cause certain elements to be incorrectly flagged as animated.
    • Updated outdated documentation referencing dll.xml files instead of add-on.xml files.
    • Fixed issues with camera sensor mode not updating when set using SimConnect.
    • Updated helicopter sample flight model with min/max collective angles.
    • Fixed crash when trying to create non-aircraft objects with the SimConnect_AICreateNonATCAircraft function.

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