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    Prepar3D v4.2リリース

    By ZEPHYR RU ~зефир~2018年2月13日コメントはまだありません

    ロッキードマーチン社のシミュレータ “Prepar3D v4.2″がリリースされた。

    リリースノートは下記の通り。新機能のみ日本語訳を行う。

    新機能

    • VRパフォーマンス向上のためのシングルパスVRサポート
    • ヘッドセットセレクションのVRメニューへの追加
    • ヘリコプターAI能力の追加
    • ヘリコプターのオートパイロット機能の追加
    • 地上ベースのウェイポイントと僚機AIのサポート追加
    • ボイスコントロールの実験的機能追加

    New Features (Professional Plus Only)

    • Added Distributed Interactive Simulation (DIS) Collision PDU support

    Fixes and Improvements

    • Fixed crash that could occur when moving windows across different GPUs
    • Fixed issue in VR where the red top-down cursor would only show in the left eye view
    • Fixed issue that could cause AI to jitter when viewing recordings
    • Fixed flickering issue in VR when changing to a sensor view for the first time
    • Fixed bug preventing graphics profile names from saving correctly
    • Fixed issue with the crash view being misaligned in VR
    • Fixed issue in the flight planner screen where altitude units would not sync with user preferences
    • Fixed issue with full screen not correctly blacking out monitors with certain resolution settings
    • Filenames containing a ‘.’ character are now supported
    • Added additional VR error messages to assist in debugging common issues
    • Specified content errors will now only be reported once
    • Added pop-up message that is shown when graphics driver crashes allowing scenario to be saved before shut down
    • Fixed issue preventing navigation visual ribbons from properly appearing in instant replay and recordings
    • Fixed issue where invalid ATC options were assigned to ground vehicles
    • Fixed issue where commands assigned to numeric keys with modifiers (i.e. shift + 1) would not execute when the ATC window was open
    • Fixed crash that could occur when having the ATC window open for an extended period of time when using a ground vehicle
    • Fixed Scaleform crash occurring in various third party add-ons
    • Corrected time zone processing so the date changes correctly when switching to an airport in a different hemisphere
    • Fixed several time zone issues including updating GMT references to UTC, updating daylight savings time dates, fixing default time zone locations, and fixing international date line behavior
    • Added “Message Text” option to enable or disable additional information text messages including opening the aircraft canopy
    • Fixed issue where Air Traffic views would not correctly sync in VR
    • Fixed issue preventing HTC Vive headsets from being used on machines with Oculus Software installed
    • Fixed crash with Ultra Water when using third party add-on aircraft
    • Fixed crash in Scaleform sound playback
    • Fixed Unicode error with CustomAction payload strings
    • Fixed crash that would occur when deleting the last assignment in the Controls user interface
    • Fixed several issues with the recording system including objects spawned from a SpawnList not appearing, avatar animations not playing, and bookmarks not saving all data
    • VR settings can be now set to persist
    • Fixed issue where base AI could overwrite AI behavior states
    • Fixed issue where heading would be lost when AI tug was turned on
    • Fixed issue that could cause incorrect or corrupt textures to load when having several scenery add-ons installed through the Add-on Package setup
    • Updating vehicle airspeed in the map UI no longer causes the pitch and bank to reset back to 0
    • Autopilot airspeed increment and decrement can now be mapped to keyboard commands
    • Fixed bug where desktop resolution would not revert to its original value when exiting in some cases
    • Fixed issue with sky color being incorrect when volumetric fog was disabled
    • Fixed issue with focal points being incorrectly colored in IR Black Hot camera mode
    • Minor improvements to terrain paging performance
    • Camera definitions now use content pathing when loading Scaleform movies
    • Gauge events and scripts are now processed by the user object when the avatar is detached
    • Scaleform overlays can now be set to source data from a camera’s target object
    • Corrected frustum offsets for cameras. Fix corrects Roll being incorrectly handled across the platform for cameras.
    • Fixed issue with loading third party dlls on Windows 10
    • Undocked windows now correctly persist their maximized state when application is restored after being minimized
    • Fixed left-eye lag seen in Oculus Rift VR headsets
    • Fixed performance and stability issues with Ultra Water on Nvidia 10 series cards
    • Improved AI waypoint following
    • Fixed issue where cameras would save incorrect field of view values in some cases
    • Fixed issue where batched objects would have incorrect positions at high altitudes
    • Fixed tab order in Fuel and Payload UI and Failures UI
    • Fixed small freezes that would occur when using the SimConnect text menu
    • Fixed issue where Scaleform panels would flicker in SLI when undocking views
    • Fixed issue where F-22 ground radar would flicker in SLI
    • Improved performance for render-to-texture (RTT) views and plugins in SLI
    • Improved Dynamic Lighting performance by filtering lights based on distance and size
    • Adjusted the size of stars in reflections
    • Fixed crash that could occur when certain jetways would animate
    • Fixed issue where opening the context menu in undocked views would cause a slight delay
    • Fixed incorrect tooltips in the Information options page
    • Fixed issue that would cause text added through SimConnect to draw twice each frame
    • Fixed cloud lighting inconsistencies between multiple views
    • Fixed issue that could prevent certain model parts from becoming visible after switching between views

    Fixes and Improvements (Professional Plus Only)

    • IP address of machine is now automatically detected in the DIS menu configuration
    • Fixed issue that could cause weapons to draw in the incorrect location depending on viewing angles inside the Virtual Cockpit
    • Fixed issue that prevented the avatar from reloading weapon systems on a scenario load

    SIMDIRECTOR UPDATES

    New Features

    • Added support for configuring new helicopter AI capabilities
    • Entities and Mobile Scenery now support AGL altitudes

    Fixes and Improvements

    • Fixed issue which caused scenario cameras to disappear when renamed
    • Fixed issue where resize cursor would incorrectly appear in certain locations in the Selected Properties view
    • Fixed crash that could occur when importing object groups
    • Fixed crash that could occur when playing a flight recording
    • Fixed incorrect terrain origin with scenario cameras
    • Fixed issue that would cause objects to disappear after deactivating their corresponding waypoint list
    • Added validation for missing object references in AI behaviors
    • Fixed crash that would occur when setting the current waypoint of an object to a value out of range
    • Fixed issue that prevented focal points from drawing after switching to an external view
    • Fixed issue where translate and scale gizmos would incorrectly activate when dragging the mouse over them
    • Fixed issue with drag selection not deselecting appropriate objects
    • The waypoint window is now opened when creating a waypoint list
    • Clicking a selected object now deselects all other selected objects
    • Fixed selection issues seen when dragging icon clusters
    • SetGaugeActions now persist their values when changing variants of the same vehicle
    • Fixed issue where scale gizmo could be selected for the user ownship
    • Fixed crash when running Comprehensive Scenario Validation
    • Fixed driver crash caused by dragging multiple SpeedTree objects
    • Fixed issue where moving objects would snap to their original location when moving while the translate gizmo was active
    • Fixed issue where the rotate gizmo would jitter when selecting certain axes
    • UI elements no longer lose focus when mouse moves over the 3D map view in Windows 10
    • Reduced SimDirector loading time
    • Fixed issue where SimDirector would hang on shutdown with third party add-ons installed
    • Fixed serialization issue with the ScaleformPanelWindow
    • Moved mode change buttons to a separate ribbon tab and refactored base ribbon tab layout
    • Snap to Ground is now set to off by default

    Prepar3D Content

    New Features

    • Added CH-53E Super Stallion Marine and Navy variants as default selectable vehicles
    • Added MH-60R and MH-60S Seahawk variants as default selectable vehicles
    • F-16A and F-16AM HMD reticles now display in VR
    • New placeable scenario objects added:
      • Orion Multi-Purpose Crew Vehicle (MPCV)
      • Space Launch System (SLS) Block 1
      • Generic Jet Fighters
      • Special Forces Boats
      • Container Ship
      • Ro-Ro Cargo Ship
      • Transporter Erector
      • 6×4 Truck
      • M901 Patriots
      • M777
      • Tanker Truck Yellow
      • Lowboy Semi-Tractor Trailer
      • Desert Hawk 3.1
      • Indago UAS

    Fixes and Improvements

    • Updated default avatar cameras to use the avatar as the data source for Scaleform overlays. This corrects errors with the compass when using multiple views.
    • Improved F-16 HUD readability
    • Moved UH-60 default eyepoint to center of the seat

    Prepar3D Scenery

    Fixes and Improvements

    • Fixed large trench running through Syria
    • Fixed coastline dips in Guam
    • Fixed runway Z-order issues at KNRB

    Prepar3D SDK

    New Features

    • Added Voice Control PDK plugin and service to add custom voice commands to the system (experimental)
    • Added Voice Control SimConnect sample
    • Windows and panels can now be placed in 3D space using the PDK
    • Added AttachPointService providing location and orientation of attached objects
    • Grass can be added as autogen on airport backgrounds
    • Added SimConnect camera type to create external AI cameras
    • Added ability to listen to SimConnect_Text messages with SimConnect_SubscribeToSystemEvent
    • Scaleform panel samples for:
      • Airspeed Indicator
      • Altimeter Instrument
      • Artificial Horizon Indicator
      • Autopilot
      • Control Display Unit
      • Cyclic and Collective
      • Heading Gauge
      • Magnetic Compass
      • Multi-Function Display
      • Vertical Speed Indicator

    Fixes and Improvements

    • Fixed bug preventing VK_NUMPAD keys from being handled correctly through SimConnect
    • Add-on dlls now automatically search current directory for dependent dlls
    • Fixed issue where SimConnect_RequestFacilitiesList would not return the complete list of relevant facilities in some cases
    • Fixed incorrect pointer type in GetParameter function in gauges.h header
    • Unified SimConnect and simulation variable functionality by providing the same capabilities in each system
    • SimConnect_RequestAttachPointData now correctly returns the requested object id and also supports SIMCONNECT_OBJECT_ID_USER
    • Fixed Unicode bug when exporting models with duplicate parts
    • Fixed bug preventing the ExternalSim sample project from building in debug.

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