Lockheed MartinよりPrepar3D v4.1がリリースされた。
今回の改良点は下記の通りとなる。
※原文ママ
GENERAL PLATFORM UPDATES
New Features
- Virtual Reality (VR) is now available in any view and has its own dedicated menu
- Added interactive mouse pointer in VR
- Added support for 4k Virtual Cockpit (VC) textures
- Custom icons can be placed and rendered in the world. Their location can also be viewed in the 2D map.
- Health points for the ownship are now displayed in InfoGen text
- Added “HideMouseLookCrosshair” config option to disable the cross icon when using mouse look
- Notification text can now be added using the “CustomNoticeText” config option
- Added support for cockpit rain effects. Added effect to default vehicles (requires Content installer)
New Features (Professional Plus Only)
- High-Level Architecture (HLA) network interface is implemented (experimental – work in progress)
Fixes and Improvements
- Fixed an issue where turn rate was incorrect for large ships
- Fixed an issue that prevented legacy Prepar3D v1 SimConnect apps from properly connecting
- Fixed various z-ordering issues with primitive objects
- Fixed issue with SimConnect port values being written incorrectly to the registry
- Fixed intermittent issue with autopilot glide slope
- Barometric pressure units now display correctly in the Custom Weather screen
- Added scenario favorites button back to the Load Scenario screen
- Updated select camera control descriptions to be more consistent
- Fixed issue where weather data for animated scenery objects was invalid after a vehicle change
- Fixed rotation issues with certain lights and effects
- Fixed crash that could occur when calling the FlightPlanDeleteWaypoint function within a gauge
- Updated the default Max VC Texture Size config entry to 4096
- Fixed bug where user vehicle would still move to new location after hitting cancel from the Scenario Edit screen
- Fixed shader support for pre-lit materials without textures
- Fixed crash that could occur when zooming the GPS map
- Duplicated panels are now saved into scenario .fxml files
- Fixed crash that could occur when attempting to change airports at certain locations
- Fixed crash that could occur when reading in invalid autogen data
- Panels with pixel_size value set in config now correctly save their position in fxml files
- Fixed bug where changing the time in small increments in the Startup Screen did not update the simulation
- Fixed bug where quickly hitting enter after typing an entry in the Airport Select screen would not change the user’s location
- Fixed bug where structured scenarios would load incorrectly at the startup screen when set to default
- Fixed bug where unlimited frame rate value was written out differently in saved profiles compared to Prepar3d.cfg settings
- The ATC window now longer processes key commands when key modifiers (Shift, Ctrl, Alt) are held down
- The ATC window now processes key commands when undocked and not focused
- Updated Learning Center file encodings to support Unicode characters
- Autogen polyline buildings now respect the autogen building density slider value
- Fixed issue that prevented light rotation key commands from controlling attached landing lights
- Fixed issue that prevented HDR lighting values from syncing correctly in VR
- Fixed several cases where attached effect rotation values would not update correctly
- Previous camera settings are now restored correctly when leaving VR
- Fixed edge cases where full screen would not black out the main view at the Startup Screen
- Fixed issue preventing full screen resolution from being set correctly in the Startup Screen
- Fixed issue that prevented vehicles from positioning correctly on platforms when loading a scenario
- Updated VR social screen to show both stereo and single views
- Fixed erroneous ordering error that would display when opening Scenery Library with certain add-on sceneries installed
- VR can be disabled with the “LoadVirtualReality” Prepar3D.cfg option
- “Reload User Object” key command now additionally flushes and reloads textures
- Fixed issue that would cause ribbon visual paths to stop drawing after a short period of time
- SpeedTree models now draw correctly in Radar and GData sensor modes
- Fixed view change issues when using the view change hot key in a view group
- VR can be enabled at startup with the “EnableVirtualRealityOnStartup” Prepar3D.cfg option
- Improved detection of VR headsets with more robust error reporting
- Fixed crash that could occur after installing a large number of scenery add-ons
Fixes and Improvements (Professional Plus Only)
- Fixed bug where weapon loadouts would load incorrectly after a reset if the loadout title contained a comma
- Distributed Interactive Simulation (DIS) heartbeat now more configurable
- Attached DIS entities now correctly handled
MULTIPLAYER UPDATES
New Features
- Added radio frequency support and direct voice chat through multiplayer Chat Window
Fixes and Improvements
- Improved panel state management when entering multiplayer
SIMDIRECTOR UPDATES
New Features
- Scaleform Objects can now be placed and rendered within the VC
- The starting waypoint can now be set for AI Objects
Fixes and Improvements
- Gizmo buttons now toggle based on gizmo state
- Fixed slow down when entering the visualization
- BGL can now be exported again through SimDirector
- Fixed bug where translation gizmo would not be selectable if partially off screen
- Fixed crash that could occur when clicking panels while recording a Virtual Instructor (VI) session
- The position of copied objects is now slightly offset from the original
- Camera Objects can now be referenced by View Change Actions
- Fixed issue that prevented object rotation values from exporting to BGL
- Fixed issue where the xml file name would be truncated after the first period when clicking “Save as”
- Camera name validation errors now link to the correct property
- Fixed bug where navigation visuals would stay enabled in SimDirector if changed in core Prepar3D
- Fixed issue preventing RPN scripts from working correctly with Script Triggers
Prepar3D Content
New Features
- Added rain effect to cockpit glass in default vehicles
- F-16A and F-16AM now feature a Helmet Mounted Display (HMD) reticle, which can also be viewed in VR
Fixes and Improvements
- Added configurable max_turn_rate for boat SimObjects
- Updated default scenario flt files to support Unicode characters
- Fixed flashing that would occur with the Fury 1500 when in Black Hot IR mode
- Fixed missing cockpit textures in the F-16
- Removed incompatible AI models
Prepar3D Scenery
Fixes and Improvements
- Fixed missing textures in St. Louis Adams Mark
- Removed invisible objects that could cause vehicle to crash at KBWI
Prepar3D SDK
New Features
- Weather PDK now supports all functions available in SimConnect
- Added CustomIcons sample showcasing new custom icon capabilities
- Added additional Window PDK functions supporting 3D window positioning
- Added PDK Menu service
Fixes and Improvements
- Updated various documentation including Panel API, user selectable vehicles, texture types, and add-on scenery
- Expanded IsSelectableVehicle support for use in fltsim cfg sections
- Fixed issue where Weather METAR functions in SimConnect and PDK would return different formats
- Fixed issue where the bounding box and radius override values were not being written out correctly by the 3dsMax exporter
- Fixed issue that prevented Optimize Parts from working with complex vehicle models
- Updated targeting pod sample showing controllable camera functionality
- Removed Learning Management System (LMS) SDK sample and associated documentation
- Added Managed Scenario Controller SDK sample. This can be used with LMS integration among other applications.
- Fixed SimConnect_Text issue with displaying extended ASCII characters
- Fixed issue with 3dsMax plugins not exporting OverrideRadius and OverrideBoundingBox values
- Added key event token and event id lookup functions to PDK
- Fixed crash and added warning message when attempting to create VC textures with filenames greater than 16 characters
- Fixed crash in managed SimConnect applications on shut down. These applications will need to be recompiled for this change to take effect.
- Fixed several issues with the EnvironmentForceManager