IL-2 Sturmovik “Battle of Kuban”の開発がアナウンスされた。
あまり日本では馴染みのないクバン地域での戦闘をベースにしている。
計画は下記の通り。
※原文ママ
Flyable Aircraft and Content:
– Bf-109 G-4
– Fw-190 A-5
– Bf-110 G-2
– He-111 H-16
– Yak-7b
– P-39L-1
– IL-2 mod.43 UBT
– A-20B
– Hs-129 B-2 (Collector)
– Spitfire Mk.VВ (Collector)
– Kuban map 300x400km (Seaport, Towns, Mountains, Sea, Prairies, Large Forests, Part of Crimea)
– Warships (Destroyer, Cargo ships, Submarines, Torpedo boats, Landing Barge)
– Some New Ground Units
Technology and Features:
– DX11
– VR (with existing GUI)
– New Career for Kuban, Moscow, Stalingrad (ROF-like)
– Scripted Campaign game mode with first Campaign of 15 missions. Community can add their own scripted Campaigns later.
– CO-OP Multiplayer Game Mode (ROF-like to start)
– Air Marshall and Field Marshall modes for MP. (i.e. HQ-ATC-GCI type screen to manage a battle with realistic limited info)
– In-Game Model-Viewer (tool for skin makers)
– Mods On/Off Mode (As open as possible including sounds and textures)
– Support for Tacview
– Rear View Mirrors
– Re-vamped Triple Monitor Support
– External Gauges API for app makers
– Ability for Players to Import Vehicles and Objects (Like ROF)
– SDK for Vehicles, Buildings, Boats and other Objects
– Custom Graphics Settings Options
Other Improvements:
– As much of Daniel’s DD120 (As time and budgets allow)
– Adjustable Cloud Heights
– Flight Model Optimization for AI planes (More AI planes in missions)
– Planes with larger wheels are less stuck in rough terrain
– Support for Larger Textures (Assuming tests prove possible)
– Sound/Graphics FX (Object linked hits and sounds)
– Sharper Shadows
– Haze Improvements (Possibly if research results are good)
– New Tracers (Possibly if research results are good)
– Oil Leak Texture Layer (Possibly if research results are good)
– Liquid effects on Canopies (Possibly if research results are good)
– Torpedoes
– Key/Axis Mapping Dialog Re-design
– PWCG custom button in GUI (Similar to ROF)
– Crew Position Hotkeys
– HEAT projectile
– Multiple Bomblets
– Cavity bursting charge AP projectile
– TrackIR seen as separate device by game
– Misfires when gun overheated
– Blown engine if something going wrong with it
– Trimmers on axis
– Cargo Drops and Paratroopers for Ju-52