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    IL-2 Sturmovik “Battle of Kuban”アナウンス

    By ZEPHYR RU ~зефир~2016年9月9日コメントはまだありません

    BOK_Cover_EN

    IL-2 Sturmovik “Battle of Kuban”の開発がアナウンスされた。

    あまり日本では馴染みのないクバン地域での戦闘をベースにしている。
    計画は下記の通り。
    ※原文ママ

    Flyable Aircraft and Content:

    – Bf-109 G-4

    – Fw-190 A-5

    – Bf-110 G-2

    – He-111 H-16

    – Yak-7b

    – P-39L-1

    – IL-2 mod.43 UBT

    – A-20B

    – Hs-129 B-2 (Collector)

    – Spitfire Mk.VВ (Collector)

    – Kuban map 300x400km (Seaport, Towns, Mountains, Sea, Prairies, Large Forests, Part of Crimea)

    – Warships (Destroyer, Cargo ships, Submarines, Torpedo boats, Landing Barge)

    – Some New Ground Units

     

    Technology and Features:

    – DX11

    – VR (with existing GUI)

    – New Career for Kuban, Moscow, Stalingrad (ROF-like)

    – Scripted Campaign game mode with first Campaign of 15 missions. Community can add their own scripted Campaigns later.

    – CO-OP Multiplayer Game Mode (ROF-like to start)

    – Air Marshall and Field Marshall modes for MP. (i.e. HQ-ATC-GCI type screen to manage a battle with realistic limited info)

    – In-Game Model-Viewer (tool for skin makers)

    – Mods On/Off Mode (As open as possible including sounds and textures)

    – Support for Tacview

    – Rear View Mirrors

    – Re-vamped Triple Monitor Support

    – External Gauges API for app makers

    – Ability for Players to Import Vehicles and Objects (Like ROF)

    – SDK for Vehicles, Buildings, Boats and other Objects

    – Custom Graphics Settings Options

     

    Other Improvements:

    – As much of Daniel’s DD120 (As time and budgets allow)

    – Adjustable Cloud Heights

    – Flight Model Optimization for AI planes (More AI planes in missions)

    – Planes with larger wheels are less stuck in rough terrain

    – Support for Larger Textures (Assuming tests prove possible)

    – Sound/Graphics FX (Object linked hits and sounds)

    – Sharper Shadows

    – Haze Improvements (Possibly if research results are good)

    – New Tracers (Possibly if research results are good)

    – Oil Leak Texture Layer (Possibly if research results are good)

    – Liquid effects on Canopies (Possibly if research results are good)

    – Torpedoes

    – Key/Axis Mapping Dialog Re-design

    – PWCG custom button in GUI (Similar to ROF)

    – Crew Position Hotkeys

    – HEAT projectile

    – Multiple Bomblets

    – Cavity bursting charge AP projectile

    – TrackIR seen as separate device by game

    – Misfires when gun overheated

    – Blown engine if something going wrong with it

    – Trimmers on axis

    – Cargo Drops and Paratroopers for Ju-52

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