Prepar3D v3.3リリース

v33banner

ロッキードマーチンのPrepar3D v3.3がリリースされた。
今回もバグフィックスや性能が順当に行われている。

リリースノートは下記の通りとなる。

Prepar3D Client

General Platform Updates

New Features

      • Multichannel (Professional Plus only)
      • Creating add-on content that integrates with Prepar3D has been simplified and also supports enabling and disabling add-ons from within the application
      • Controller axis sensitivity can now be set per flight mode (normal, slew, etc.)
      • Menu keyboard key now opens the context menu on the active view

Fixes and Improvements

      • Fixed tab order and typos in various UI screens
      • Fixed bug that prevented ground vehicles from updating their door system
      • Improved avatar record and playback
      • Fixed bug where panel-only state could load incorrectly depending on the scenario
      • Fixed crash that could occur when leaving vehicles with many gauges
      • Restore Local Time Setting in the Go To Airport UI is now on by default
      • Fixed bug in Select Vehicle screen that prevented vehicles from being selected after clicking the search box
      • Fixed issue where uninstalling could fail to deactivate license on Windows 10 in some cases
      • Position freeze user is now automatically turned off when hosting multiplayer
      • Updated installer to include .NET 4.5.1
      • Scaleform MenuWindow now displays a scrollbar when text overflows window size
      • Fixed bug where pressing ‘0’ would not activate the last option in the ATC menu.
      • Fixed bug that prevented setting KEY_ADF2_RADIO_SWAP
      • Fixed bug where panel keyboard shortcuts would also activate ATC options if ATC window was open
      • “Display fuel quantity as weight” setting in Fuel and Payload screen now saves correctly
      • Updated item ordering in the multiplayer drop-down menu
      • Fixed bug where Time Preview slider would not stop moving when hitting Apply
      • Canceling out of the Select Airport screen will no longer unpause the simlulation
      • Fixed bug that could cause label text to be invalid when being displayed in multiple views
      • Fixed bug where opening the Scenery Library UI would change the title of Prepar3D Scenery to FS9 Scenery
      • Fixed memory leak that could occur during scenery library reloads
      • Fixed throttle issues when using X Grip joysticks
      • Fixed bug that prevented custom mini panels from opening when loading a scenario
      • Scaleform multiple choice options no longer add brackets around user-defined menu items
      • Fixed bug which prevented temperature and winds aloft layers from being read in correctly when decoding WINDS ALOFT metar data

Rendering and Performance Updates

New Features

      • View groups can be created to easily configure views across multiple displays using the View Group Management window
      • Post processes can now be applied per display using the View Group Management window
      • Support for Scalable Display Technologies Easy Blend™ to blend multiple projected images together on curved or flat surfaces

Fixes and Improvements

      • Fixed bug that would prevent aircraft lights from appearing at startup
      • Improved cloud rendering performance
      • Fixed custom z bias scenery flickering issues including runways and runway markings
      • Fixed crash in XML gauges using RTT elements when Mip-map VC Panels was disabled
      • Fixed bug which could cause shadows to disappear when using RTT gauges
      • Fixed bug preventing IR post process from being used in RTT views
      • Fixed startup crash that would occur on laptops using both Intel HD Graphics and NVIDIA cards to drive different displays
      • SpeedTree LOD transitions are now more consistent
      • Fixed minor texture issues with multi-GPUs
      • Added cloud facing mode setting to the weather section of the Prepar3D.cfg, refer to the Weather Settings section in learning center
      • Fixed bug that could prevent certain views from blacking out during loading
      • Fixed bug where Special Effects Distance slider was incorrectly modifying effect rates

SimDirector Updates

New Features

      • Scenery and Mobile Scenery models can now be swapped out without having to recreate the object
      • Player objects now render their assigned vehicle in Director Mode
      • Player objects can now be assigned an AssociationID
      • Camera object now renders a directional wireframe
      • Added zoom buttons to visualization
      • Open Scenario Dialog now shows all scenario content directories defined in Content Pathing
      • Visual Path can now be assigned to player objects
      • Scenarios now autosave (default every 5 minutes but can be configured or disabled)
      • Scaleform Object origin can now be modified
      • Added units display to gauge variable and property logic nodes
      • Added goal resolution to GoalResolutionAction node and goal state to goal nodes
      • Entities can now be filtered by type in Catalog
      • Added better visual feedback when dragging and dropping objects
      • New splash screen shown when entering SimDirector and SimOperator
      • Added button to toggle between zoom modes (standard and precise zoom)

Fixes and Improvements

      • Fixed bug where attachments were not cleared when changing entity’s container title
      • Fixed crash that would occur when pressing Ctrl+G to group objects when focus was in visualization
      • Dampened slew speed when using controllers
      • Fixed bug where user would have to zoom out multiple times to zoom away from the ground in certain cases
      • Fixed crash that could occur when renaming a waypoint list in the waypoint editor
      • Improved Catalog search speed
      • Director Mode Camera position is now saved between mode switches
      • Fixed bug that prevented vehicle selection from working after changing weather
      • Multiple object references can be added/removed at once in supporting objects
      • Camera orientation property is now disabled if tracked target or track race leader is set
      • Saving scenarios now adds them to the top of the recent items list
      • Fixed bug where recently saved items would not update new title and description values
      • Fixed bug where scenario object rotation would snap back to original values after modifying them using the object properties window
      • Fixed memory leaks and optimized memory usage
      • Added more validation feedback when using Spawn Lists
      • Fixed crashes that could occur with Scaleform Objects attached to other objects
      • Fixed bug that could cause attached Scaleform Objects to be in the incorrect position
      • Fixed bug where waypoint list could be moved in Director Mode causing a crash
      • Fixed crash that would occur when deleting an entity referenced by another entity’s AI Behavior
      • Fixed bug that could prevent the camera object from being set to the main view when activated
      • Fixed bug where grouping an AIBehaviorActivationAction would delete its selected behavior
      • Fixed bug where the IsOnGround flag did not work correctly for Mobile Scenery
      • Fixed bugs causing the translation gizmo y axis to not work in certain cases including attached Scaleform objects and Mobile Scenery and AI entities when Snap to Ground was turned off
      • Property Description box now remains at a fixed size preventing the Object Properties window from resizing when clicking different properties
      • Added more precision for decimal value properties
      • Fixed object rename bug that could cause multiple objects to be stuck in edit mode when using F2 to rename
      • Gizmo state now persists when selecting different objects back-to-back
      • Fixed bug where scenario would not be marked as changed when deleting objects
      • Fixed bug which could cause extra scenery objects to be created when moving or rotating objects
      • Improved rotation gizmo
      • Fixed bug that could cause waypoints to be selected when selecting a range of objects in the Objects view
      • Fixed bug that would occasionally cause the cursor in the ScenarioVariable field to jump to the front of the text when typing
      • Camera objects now autogenerate a name when created
      • Fixed bug where key events would get sent to Prepar3D when typing in the Catalog search box
      • Fixed bug where the user ownship bounding box would remain onscreen when moving the ownship offscreen
      • Catalog window now displays the correct total number of objects
      • Changed property order in Object window
      • Removed descr field from object properties
      • Gizmo size is now constant
      • Improved speed of duplicating large number of objects
      • Fixed bug where hidden reference lists were not filtered out of the drag/drop context menu in the Visualization
      • Fixed bug which could cause Property Grid enumeration fields to revert back to their original values in some cases
      • Added validation checks for attached world object cycles
      • Fixed memory leak caused by deactivated Scaleform Objects
      • Title and Descr no longer editable in the Advanced Properties section
      • Fixed bug where file information would not update when clicking “Save As” in the File menu
      • Fixed bug where the state of the Weather button would be incorrect on first launch
      • Fixed bug where context menu in visualization could be brought up when no objects were selected
      • Fixed bug where the incorrect camera would be used when booting to SimDirector from the command line
      • Updated various sections of the documentation
      • Fixed bug where object selection could be incorrect after selecting objects with a search and/or type filter applied in the objects view
      • Fixed bug where search in Objects window would not find objects in minimized groups
      • Fixed bug where moving attached objects would cause heading to oscillate or rotate
      • Updated zoom controls to be more precise
      • Moved Avatar Attach/Detach button to the File menu vehicle section
      • Fixed bug where moving objects with platforms would cause the object to move offscreen
      • Fixed crash that would occur when attaching a Scaleform object to an entity
      • Fixed crash that could occur when previewing a flight recording in Flight Instructor mode
      • .SPB files are now sent to clients in SimOperator
      • Space for object description and preview in the Catalog is now always reserved
      • Reduced the sensitivity of the translation gizmo
      • Fixed bug where toggling AltitudeIsAGL on scenery objects would cause them to draw in the wrong location
      • Fixed bug where using the rotation gizmo on objects attached to other objects would cause the heading to change
      • AIType “Edit” button is now hidden when AIType is “None”
      • Fixed bug where Center On would not position camera correctly with certain objects
      • Fixed bug where snapping to the ownship or centering on an object could cause the zoom level to be incorrect
      • Fixed bug that could cause gizmos to sometimes draw behind objects
      • Fixed crash caused by repeatedly pressing the close button during initial load
      • Fixed bug where vehicle could be at the wrong altitude after using Select Airport

SDK and SimConnect Updates

New Features

      • Side angles and local offsets can now be added to camera definitions

Fixes and Improvements

      • Fixed PDK documentation errors
      • Fixed bug where zeroed out packet received via SimConnect could close client
      • Fixed bug where content remove command line command would fail if specifying both title and path
      • ISimObject properties/events which share the same name can now be get and set using SimConnect
      • Fixed bug that could cause empty/invalid SimConnect packets from being sent and handled
      • Fixed bug that could prevent loading weather themes through SimConnect

Multiplayer Updates

Fixes and Improvements

    • Tweaked blend duration for DIS dead reckoning
    • Time to Live (TTL) now configurable
    • Fixed bug that prevented AI from firing weapons when using the Attacker behavior in multiplayer
    • Fixed valid ranges for DIS multicast connections
    • Fixed bug where clients could be placed at an incorrect location after vehicle crash in multiplayer
    • Fixed issue where chat input text field would not be visible when using long usernames

Prepar3D Content

New Features

      • Added Fury drone to default selectable vehicles
      • LCS-1 USS Freedom and LCS-3 USS Fort Worth can now be placed in SimDirector

Fixes and Improvements

    • Fixed bug where installation was not looked up correctly on 32-bit Windows
    • Fixed several default values for the IRIS T-6A Texas II SP2
    • Updated several SDK samples

Prepar3D Scenery

Fixes and Improvements

    • Fixed bug where installation was not looked up correctly on 32-bit Windows

Prepar3D SDK

Fixes and Improvements

    • Fixed documentation errors for freeze simulation variables
    • Fixed issue where the local modeldef.xml would never be referenced by the 3dsMax exporter
    • Mobile Scenery data now available through SimConnect
    • Streamlined add-on installation process
    • Fixed issues in XtoMDL tool when using /WRITETOFILE flag

Comments are closed.