Prepar3D v2.4リリース!

prepar3dv2.4

ロッキードマーチンによるFSXの後継、Prepar3Dのv2.4がリリースされた。

ダウンロードは、購入者アカウントのメニューである「Purchased Downloads」からダウンロードが可能だ。
v2.3からの差分で102MB。フルダウンロードで10.6GBとなっている。
前回リリースから1か月半ほど経過しているが、今回はバグフィックスが中心だ。
今年に入り4回も精力的にアップデートを繰り返しているPrepar3Dに今後も期待したい。

General Platform Updates

  • Fixed a crash when saving/loading scenarios due to corrupt object configuration files
  • Custom camera orientation will now load correctly when multiple views are open
  • Saving the Internal Vehicle Cast setting with setting profiles
  • Fixed issue of blending between unlimited visibility layers
  • Resolved an indefinite hang when selecting the observer role in multiplayer missions

Rendering and Performance Updates

  • Corrected issues with batched objects and airport lighting on systems with multiple graphics cards
  • Fixed an issue with BGL objects that were causing a memory leak and crash
  • Fixed an issue with clouds being rendered quadruple the intended size
  • Fixed an issue with particle effect scale being larger than intended
  • Fixed an issue with multiple texture entries in panel configurations not being rendered
  • Fixed issue with vertical geometry spikes
  • Corrected an issue with cursors causing issues when HDR was enabled
  • Added transparent panel support for auxiliary windows
  • Fixed issues with custom camera post process settings not properly loading
  • General fixes to terrain shadow artifacts
  • Fixed issues with material z-bias level behavior not being consistent

SimDirector Updates

  • Added a backstage file menu to help configure the scenario, open recent files, change settings, and other useful operations
  • Added hotkeys for common interactions
  • Changed the behavior of actions so that if an action is unreferenced, then it will fire when the scenario begins
  • Improved the object catalog by adding extensive filtering for new users and helpful key shortcuts for power users
  • Improved and simplified the controls to navigate the world and manipulate objects
  • Added the ability to use the Time Preview window and toggle Weather Visibility while editing scenarios
  • Added the ability to preview text-to-speech for the DialogAction
  • Fixed an issue where the application would hang when creating a scenario while the Mission Incomplete message box was open
  • Fixed an issue where undocking windows would freeze SimDirector
  • Fixed an issue where the VI Sessions window was not able to be used after resetting the scenario
  • Fixed an issue where Panel objects would not respect the panel that they were referencing when previewing the mission

SDK and SimConnect Updates

  • Added preliminary Oculus Rift Development Kit 2 (DK2) integration sample
  • Added support for 3ds Max 2015
  • Added SIMCONNECT_CAMERA_SENSOR_MODE to the C# SimConnect headers
  • Corrected an issue with exported attach points being placed with the wrong orientation

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