Prepar3D v2.3 リリース!

news_P3Dv23-640x157

ロッキードマーチンによるFSXの後継、Prepar3Dのv2.3がリリースされた。

※正確には、FSX SP2の業務用版”ESP”の後継だが、実質的なFSXの後継改良版。

今回のリリースは、主としてバグフィックスやパフォーマンス改善がメインとなっている。
v2.2及びそのパッチを適用済みの場合は、144MBの差分でアップデートが可能だ。

フルダウンロードの場合は、10GB程度の容量となる。

非常に多岐にわたるアップデート内容となっている。

Prepar3D v2.3アップデートのハイライト
  • 沢山のレンダリングやパフォーマンス調整とアップデート
  • v2.2のフライトプランナーのクラッシュ対策
  • いくつのかのマルチプレーヤーでの機能追加
  • パフォーマンスが向上した”ウルトラ3D”のウォーター・ライブラリのアップデート
  • 新しいパネル・シリアライゼーション機能(ゲージやパネルのフライトデータ保存等)、いつでもトレーニングを停止したコンディションから開始可能。
  • 3つの新しいチュートリアルとSimDirectorのパワーによる仮想教育ツール
  • いくつかのSimDirectorへのアップデート。

変更リストは下記の通り。原文まま。

Three new SimDirector Virtual Instruction Sample Missions Added
  • Learn how to properly start up and run through the pre-flight checklist of the Bonanza A36
  • Next test your abilities with a timed and graded exercise of the A36 startup procedures
  • Finally, learn how to taxi, takeoff and land with assistance from the Prepar3D SimDirector Virtual Instructor
General Platform Updates
  • Added a new panel (.PNL) file that is saved when a mission saves. This allows users to save their vehicle’s gauge and panel states and settings and is transferable between workstations
  • Fixed an issue with the value being written to the MUTE_ON_LOST_FOCUS variable in the Prepar3D configuration file
Rendering and Performance Updates
  • Updated 3D water and terrain and improved performance
  • Added new higher-resolution textures to the 3D water as well as sea foam
  • Optimized GPU particles for higher visual performance
  • Added more show/hide options to camera definitions
  • Fixed an issue where the Render to Texture (RTT) would disappear after closing and reopening 2D panels
  • Fixed an issue where specular maps for buildings could become corrupted
  • Fixed an issue where airport parking detail markings could float off the ground
  • Fixed a rendering issue related to the context menu causing 3D water not to render
  • Fixed an issue where ultra water was not updating in certain conditions on AMD video cards
  • Fixed an issue where anisotropic filter would not respect user configuration settings
  • Fixed an issue that caused boat wakes to be placed above the water surface
  • Fixed an issue where the TextureMaxLoad configuration variable was not being respected
  • Fixed an issue where some library object effects would not appear correctly
  • Fixed issues with camera views becoming motionless
  • Fixed cases where attached effects rendered incorrectly in virtual cockpit views
  • Fixed an issue where particle effects would occasionally render with the wrong texture
  • Fixed issues relating to scenery objects disappearing across a multiple monitor environment
  • Improved clouds near camera to make them look more volumetric
  • Added functionality to allow more than one window plugin for add-ons
  • Added bathymetry support to GPU (tesselated) terrain
  • Fixed an issue where water textures would pop when changing altitudes
  • Fixed Sea-Tac environment buildings that were covered with environment maps
  • Fixed several issues with trees rendering on multiple video cards
  • Fixed the BGL line list and point list from crashing AI aircraft.
Lighting and Shadows
  • Improved performance and speed with changing the shadow settings
  • Created consistent lights on aircraft
  • Enhanced performance related to cloud shadows
  • Fixed an issue where the lighting page would sometimes display incorrect data
  • Optimized lighting at airports that improved performance
  • Improved stability issues with HDR luminance
  • Fixed an issue where lighting on 3rd party aircraft carriers would not display
  • Fixed an issue where clouds and weather would not appear on first flight loads
  • Fixed an issue with shadows being cast on objects that were set to be invisible
  • Fixed an issue where the shadowing of the sun and moon was broken at dawn or dusk
  • Added visibility support for cloud reflections
  • Fixed an issue where landing lights could draw behind clouds
  • Fixed an issue where airports below sea level could have their clouds appear black
  • Fixed an issue with light scaling at high zoom levels
  • Made PreFS9 AI aircraft now cast shadows as model type
Radar
  • Fixed an issue where Air to Ground radar’s cursor would not correlate exactly with the radar
    image
  • Fixed radar issues relating to target range and zoom level precision
  • Fixed an issue where airport surfaces and runways would show up bright on the radar
User Interface and Controls
  • Fixed an issue where when resetting the flight, locked spot cameras could appear to be much closer to the user vehicle
  • Consolidated temporary files in the User AppData that is deleted on shutdown and startup
  • Fixed an issue where loading Prepar3D with a controller connected would reset saved views
  • Fixed an issue where joystick control and button assignments would not register properly
  • Fixed an issue where double-clicking an airport from the Select Airport screen would not work consistently
  • Fixed an issue where drop down menus did not always appear while spanning across multiple monitors
  • Fixed an issue where control setting changes would not be saved when changing modes, such as entering multiplayer
  • Fixed an issue where labels would pop when new objects were created
  • Fixed an issue where if Prepar3D was set to full-screen, the window would span across all available monitors upon restart
  • Fixed an issue where searching in the Select Vehicle screen would not display all available options
Multiplayer
  • Enhanced functionality of shared cockpit
  • Improved overall functionality and capability of the multiplayer UI
  • Added functionality to allow checkpoints during multiplayer missions. Users will
    be able to select roles at a checkpoint and load in a synchronized state
  • Renamed Scoring Categories to Entity List since it now holds additional multiplayer player names and container titles
  • Fixed an issue with switching roles or vehicles in multiplayer sessions
  • Fixed an issue with multiplayer panel serialization
  • Fixed an issue where missions were not being cleared when selecting Free Flight mode
  • Removed duplicate data that displayed in the multiplayer UI
  • Fixed an issue where multiplayer incorrectly swapped SimObjects of different categories
  • Fixed an issue where default fake airport objects would cause a crash during multiplayer sessions
Professional Plus Weapons Capabilities
  • Fixed an issue where the time on rail property is not respected when a missile was guided
  • Fixed an issue where buildings and trees were unable to be targeted via mouse clicks
  • Improved performance issues with the first weapon hit
  • Fixed an issue where weapons hitting auto generated buildings do not trigger a hit effect
  • Fixed an issue where the positioning of weapons would be incorrect when the aircraft loaded
  • Fixed an issue where weapons would not fire when first loading a mission
  • Fixed an issue that would not allow weapons to fire immediately after reloading
  • Fixed simulation variable issues
Flight Recording and Playback
  • Fixed an issue where “Reset Weapons” did not work correctly in the flight recorder
  • Fixed an audio issue with engine sounds during playback
  • Improved speed and functionality of the load recording screen
  • Improved overall performance with playing back multiple AI objects
  • Improved flight segment recording and playback performance
  • Fixed an issue where the time preview window would not automatically close when starting a new recording
SimDirector
  • Updated general SimDirector UI with new options and appearance
  • Overall performance improvements when loading large missions
  • Several improvements and enhancements to object interaction in the mission visualization window
  • Added capability to tab through mission objects, flight file editor, catalog, and visualization
  • Added extra validation capability to improve mission creation experience
  • Added capability to save and load missions in all three SimDirector modes
  • Added a prompt that asks to save before exiting
  • Added the ability to create focal points on 2D panels
  • Improved zooming capability while using the Mission Visualization window
  • Fixed an issue where play animation actions would not work with Mobile Scenery objects
  • Fixed an issue where recording a new flight segment while in SimDirector would continue to record while you exit SimDirector
  • Enabled the settings menu during Flight Instructor Mode that allows you to enable and disable failures while recording flight segments
  • Allowed the start and end times for flight recordings to be automatically set when a (Flight Segment Recording) FSR is selected
  • Fixed an issue where AirplanePlaybackAI would not be resumed when saving during flight recording playback
  • Fixed an issue with renaming Virtual Instruction sessions
  • Fixed an issue where the conditional logic operator could change when switching modes
  • Fixed an issue where actions were being bidirectionally referenced and added a validation warning to help further clarify this issue
  • Added capability to reorder references in any object reference list
  • Fixed an issue with the main Prepar3D window resizing incorrectly when exiting SimDirector
  • Fixed an issue with the simulation rate slider not being in sync with the simulation
  • Fixed an issue where some invalid property data would save in your mission if changed in SimDirector
  • Improved Flight Recording graph capabilities and performance
  • Fixed an issue with setting the pitch, bank, and heading of objects
  • Added sorting to the comprehensive failures list in a FailureAction
  • Improved performance with loading a large amount of Flight Recordings and Flight Segments
  • Fixed an issue with centering after adding and removing mission objects
  • Added extra editing options for recording options in Virtual Instructor
  • Added abilities to enable and disable focal point and view change properties
  • Added a mission state status in the status bar
  • Updated the reset mission option to include drop down to select which kind of reset the user wants
  • Updated logical conditions to ensure correct windows are enabled and disabled at the correct points
  • Added a settings file to the SimDirector options file
  • Added specific settings to ensure Virtual Instructor options persist
  • Added the zoombox as default when entering Mission Visualization
  • Fixed errors in controls, mouse clicks, and scroll wheel
  • Fixed maximization issues upon startup
  • Fixed OnScreenText position offsetting error
  • Fixed an issue where creating a new scenario while in a mission does not reset the mission state
  • Fixed several mouse scroll and dragging issues
SDK and SimConnect Updates
  • Fixed flickering issues when changing weather through SimConnect, most noticeable when using 3rd party weather addons
  • Fixed an issue with the METAR string of temperature without altitude not setting correctly
  • Fixed an issue with the SimConnect_ChangeVehicleWithExternalSim that prevented legacy ExternalSim simulations from working
Resolved the Following Crashes that Could Occur
  • Fixed a crash when entering SimDirector when a Flight Segment is playing in Prepar3D
  • Fixed a crash that occurred in SimDirector when deleting objects with the same name
  • Fixed a crash in SimDirector that would occur when un-grouping a large number of objects
  • Fixed a crash in SimDirector with ViewChangeAction on exit
  • Fixed a crash that would happen when using a vehicle that implements HelicopterAIService
Learning Center Documentation Updates and Additions
  • Added extra documentation relating to Air Traffic Control
  • Updated and improved SimDirector tutorial documentation
  • Fixed attachments.cfg in the Learning Center

 

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