ロッキードマーチンによるFSXの後継、Prepar3Dのv2.3がリリースされた。
※正確には、FSX SP2の業務用版”ESP”の後継だが、実質的なFSXの後継改良版。
今回のリリースは、主としてバグフィックスやパフォーマンス改善がメインとなっている。
v2.2及びそのパッチを適用済みの場合は、144MBの差分でアップデートが可能だ。
フルダウンロードの場合は、10GB程度の容量となる。
非常に多岐にわたるアップデート内容となっている。
Prepar3D v2.3アップデートのハイライト
- 沢山のレンダリングやパフォーマンス調整とアップデート
- v2.2のフライトプランナーのクラッシュ対策
- いくつのかのマルチプレーヤーでの機能追加
- パフォーマンスが向上した”ウルトラ3D”のウォーター・ライブラリのアップデート
- 新しいパネル・シリアライゼーション機能(ゲージやパネルのフライトデータ保存等)、いつでもトレーニングを停止したコンディションから開始可能。
- 3つの新しいチュートリアルとSimDirectorのパワーによる仮想教育ツール
- いくつかのSimDirectorへのアップデート。
変更リストは下記の通り。原文まま。
Three new SimDirector Virtual Instruction Sample Missions Added
- Learn how to properly start up and run through the pre-flight checklist of the Bonanza A36
- Next test your abilities with a timed and graded exercise of the A36 startup procedures
- Finally, learn how to taxi, takeoff and land with assistance from the Prepar3D SimDirector Virtual Instructor
General Platform Updates
- Added a new panel (.PNL) file that is saved when a mission saves. This allows users to save their vehicle’s gauge and panel states and settings and is transferable between workstations
- Fixed an issue with the value being written to the MUTE_ON_LOST_FOCUS variable in the Prepar3D configuration file
Rendering and Performance Updates
- Updated 3D water and terrain and improved performance
- Added new higher-resolution textures to the 3D water as well as sea foam
- Optimized GPU particles for higher visual performance
- Added more show/hide options to camera definitions
- Fixed an issue where the Render to Texture (RTT) would disappear after closing and reopening 2D panels
- Fixed an issue where specular maps for buildings could become corrupted
- Fixed an issue where airport parking detail markings could float off the ground
- Fixed a rendering issue related to the context menu causing 3D water not to render
- Fixed an issue where ultra water was not updating in certain conditions on AMD video cards
- Fixed an issue where anisotropic filter would not respect user configuration settings
- Fixed an issue that caused boat wakes to be placed above the water surface
- Fixed an issue where the TextureMaxLoad configuration variable was not being respected
- Fixed an issue where some library object effects would not appear correctly
- Fixed issues with camera views becoming motionless
- Fixed cases where attached effects rendered incorrectly in virtual cockpit views
- Fixed an issue where particle effects would occasionally render with the wrong texture
- Fixed issues relating to scenery objects disappearing across a multiple monitor environment
- Improved clouds near camera to make them look more volumetric
- Added functionality to allow more than one window plugin for add-ons
- Added bathymetry support to GPU (tesselated) terrain
- Fixed an issue where water textures would pop when changing altitudes
- Fixed Sea-Tac environment buildings that were covered with environment maps
- Fixed several issues with trees rendering on multiple video cards
- Fixed the BGL line list and point list from crashing AI aircraft.
Lighting and Shadows
- Improved performance and speed with changing the shadow settings
- Created consistent lights on aircraft
- Enhanced performance related to cloud shadows
- Fixed an issue where the lighting page would sometimes display incorrect data
- Optimized lighting at airports that improved performance
- Improved stability issues with HDR luminance
- Fixed an issue where lighting on 3rd party aircraft carriers would not display
- Fixed an issue where clouds and weather would not appear on first flight loads
- Fixed an issue with shadows being cast on objects that were set to be invisible
- Fixed an issue where the shadowing of the sun and moon was broken at dawn or dusk
- Added visibility support for cloud reflections
- Fixed an issue where landing lights could draw behind clouds
- Fixed an issue where airports below sea level could have their clouds appear black
- Fixed an issue with light scaling at high zoom levels
- Made PreFS9 AI aircraft now cast shadows as model type
Radar
- Fixed an issue where Air to Ground radar’s cursor would not correlate exactly with the radar
image - Fixed radar issues relating to target range and zoom level precision
- Fixed an issue where airport surfaces and runways would show up bright on the radar
User Interface and Controls
- Fixed an issue where when resetting the flight, locked spot cameras could appear to be much closer to the user vehicle
- Consolidated temporary files in the User AppData that is deleted on shutdown and startup
- Fixed an issue where loading Prepar3D with a controller connected would reset saved views
- Fixed an issue where joystick control and button assignments would not register properly
- Fixed an issue where double-clicking an airport from the Select Airport screen would not work consistently
- Fixed an issue where drop down menus did not always appear while spanning across multiple monitors
- Fixed an issue where control setting changes would not be saved when changing modes, such as entering multiplayer
- Fixed an issue where labels would pop when new objects were created
- Fixed an issue where if Prepar3D was set to full-screen, the window would span across all available monitors upon restart
- Fixed an issue where searching in the Select Vehicle screen would not display all available options
Multiplayer
- Enhanced functionality of shared cockpit
- Improved overall functionality and capability of the multiplayer UI
- Added functionality to allow checkpoints during multiplayer missions. Users will
be able to select roles at a checkpoint and load in a synchronized state - Renamed Scoring Categories to Entity List since it now holds additional multiplayer player names and container titles
- Fixed an issue with switching roles or vehicles in multiplayer sessions
- Fixed an issue with multiplayer panel serialization
- Fixed an issue where missions were not being cleared when selecting Free Flight mode
- Removed duplicate data that displayed in the multiplayer UI
- Fixed an issue where multiplayer incorrectly swapped SimObjects of different categories
- Fixed an issue where default fake airport objects would cause a crash during multiplayer sessions
Professional Plus Weapons Capabilities
- Fixed an issue where the time on rail property is not respected when a missile was guided
- Fixed an issue where buildings and trees were unable to be targeted via mouse clicks
- Improved performance issues with the first weapon hit
- Fixed an issue where weapons hitting auto generated buildings do not trigger a hit effect
- Fixed an issue where the positioning of weapons would be incorrect when the aircraft loaded
- Fixed an issue where weapons would not fire when first loading a mission
- Fixed an issue that would not allow weapons to fire immediately after reloading
- Fixed simulation variable issues
Flight Recording and Playback
- Fixed an issue where “Reset Weapons” did not work correctly in the flight recorder
- Fixed an audio issue with engine sounds during playback
- Improved speed and functionality of the load recording screen
- Improved overall performance with playing back multiple AI objects
- Improved flight segment recording and playback performance
- Fixed an issue where the time preview window would not automatically close when starting a new recording
SimDirector
- Updated general SimDirector UI with new options and appearance
- Overall performance improvements when loading large missions
- Several improvements and enhancements to object interaction in the mission visualization window
- Added capability to tab through mission objects, flight file editor, catalog, and visualization
- Added extra validation capability to improve mission creation experience
- Added capability to save and load missions in all three SimDirector modes
- Added a prompt that asks to save before exiting
- Added the ability to create focal points on 2D panels
- Improved zooming capability while using the Mission Visualization window
- Fixed an issue where play animation actions would not work with Mobile Scenery objects
- Fixed an issue where recording a new flight segment while in SimDirector would continue to record while you exit SimDirector
- Enabled the settings menu during Flight Instructor Mode that allows you to enable and disable failures while recording flight segments
- Allowed the start and end times for flight recordings to be automatically set when a (Flight Segment Recording) FSR is selected
- Fixed an issue where AirplanePlaybackAI would not be resumed when saving during flight recording playback
- Fixed an issue with renaming Virtual Instruction sessions
- Fixed an issue where the conditional logic operator could change when switching modes
- Fixed an issue where actions were being bidirectionally referenced and added a validation warning to help further clarify this issue
- Added capability to reorder references in any object reference list
- Fixed an issue with the main Prepar3D window resizing incorrectly when exiting SimDirector
- Fixed an issue with the simulation rate slider not being in sync with the simulation
- Fixed an issue where some invalid property data would save in your mission if changed in SimDirector
- Improved Flight Recording graph capabilities and performance
- Fixed an issue with setting the pitch, bank, and heading of objects
- Added sorting to the comprehensive failures list in a FailureAction
- Improved performance with loading a large amount of Flight Recordings and Flight Segments
- Fixed an issue with centering after adding and removing mission objects
- Added extra editing options for recording options in Virtual Instructor
- Added abilities to enable and disable focal point and view change properties
- Added a mission state status in the status bar
- Updated the reset mission option to include drop down to select which kind of reset the user wants
- Updated logical conditions to ensure correct windows are enabled and disabled at the correct points
- Added a settings file to the SimDirector options file
- Added specific settings to ensure Virtual Instructor options persist
- Added the zoombox as default when entering Mission Visualization
- Fixed errors in controls, mouse clicks, and scroll wheel
- Fixed maximization issues upon startup
- Fixed OnScreenText position offsetting error
- Fixed an issue where creating a new scenario while in a mission does not reset the mission state
- Fixed several mouse scroll and dragging issues
SDK and SimConnect Updates
- Fixed flickering issues when changing weather through SimConnect, most noticeable when using 3rd party weather addons
- Fixed an issue with the METAR string of temperature without altitude not setting correctly
- Fixed an issue with the SimConnect_ChangeVehicleWithExternalSim that prevented legacy ExternalSim simulations from working
Resolved the Following Crashes that Could Occur
- Fixed a crash when entering SimDirector when a Flight Segment is playing in Prepar3D
- Fixed a crash that occurred in SimDirector when deleting objects with the same name
- Fixed a crash in SimDirector that would occur when un-grouping a large number of objects
- Fixed a crash in SimDirector with ViewChangeAction on exit
- Fixed a crash that would happen when using a vehicle that implements HelicopterAIService
Learning Center Documentation Updates and Additions
- Added extra documentation relating to Air Traffic Control
- Updated and improved SimDirector tutorial documentation
- Fixed attachments.cfg in the Learning Center