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    Prepar3D v2.3 リリース!

    By ZEPHYR RU ~зефир~2014年8月12日コメントはまだありません

    news_P3Dv23-640x157

    ロッキードマーチンによるFSXの後継、Prepar3Dのv2.3がリリースされた。

    ※正確には、FSX SP2の業務用版”ESP”の後継だが、実質的なFSXの後継改良版。

    今回のリリースは、主としてバグフィックスやパフォーマンス改善がメインとなっている。
    v2.2及びそのパッチを適用済みの場合は、144MBの差分でアップデートが可能だ。

    フルダウンロードの場合は、10GB程度の容量となる。

    非常に多岐にわたるアップデート内容となっている。

    Prepar3D v2.3アップデートのハイライト
    • 沢山のレンダリングやパフォーマンス調整とアップデート
    • v2.2のフライトプランナーのクラッシュ対策
    • いくつのかのマルチプレーヤーでの機能追加
    • パフォーマンスが向上した”ウルトラ3D”のウォーター・ライブラリのアップデート
    • 新しいパネル・シリアライゼーション機能(ゲージやパネルのフライトデータ保存等)、いつでもトレーニングを停止したコンディションから開始可能。
    • 3つの新しいチュートリアルとSimDirectorのパワーによる仮想教育ツール
    • いくつかのSimDirectorへのアップデート。

    変更リストは下記の通り。原文まま。

    Three new SimDirector Virtual Instruction Sample Missions Added
    • Learn how to properly start up and run through the pre-flight checklist of the Bonanza A36
    • Next test your abilities with a timed and graded exercise of the A36 startup procedures
    • Finally, learn how to taxi, takeoff and land with assistance from the Prepar3D SimDirector Virtual Instructor
    General Platform Updates
    • Added a new panel (.PNL) file that is saved when a mission saves. This allows users to save their vehicle’s gauge and panel states and settings and is transferable between workstations
    • Fixed an issue with the value being written to the MUTE_ON_LOST_FOCUS variable in the Prepar3D configuration file
    Rendering and Performance Updates
    • Updated 3D water and terrain and improved performance
    • Added new higher-resolution textures to the 3D water as well as sea foam
    • Optimized GPU particles for higher visual performance
    • Added more show/hide options to camera definitions
    • Fixed an issue where the Render to Texture (RTT) would disappear after closing and reopening 2D panels
    • Fixed an issue where specular maps for buildings could become corrupted
    • Fixed an issue where airport parking detail markings could float off the ground
    • Fixed a rendering issue related to the context menu causing 3D water not to render
    • Fixed an issue where ultra water was not updating in certain conditions on AMD video cards
    • Fixed an issue where anisotropic filter would not respect user configuration settings
    • Fixed an issue that caused boat wakes to be placed above the water surface
    • Fixed an issue where the TextureMaxLoad configuration variable was not being respected
    • Fixed an issue where some library object effects would not appear correctly
    • Fixed issues with camera views becoming motionless
    • Fixed cases where attached effects rendered incorrectly in virtual cockpit views
    • Fixed an issue where particle effects would occasionally render with the wrong texture
    • Fixed issues relating to scenery objects disappearing across a multiple monitor environment
    • Improved clouds near camera to make them look more volumetric
    • Added functionality to allow more than one window plugin for add-ons
    • Added bathymetry support to GPU (tesselated) terrain
    • Fixed an issue where water textures would pop when changing altitudes
    • Fixed Sea-Tac environment buildings that were covered with environment maps
    • Fixed several issues with trees rendering on multiple video cards
    • Fixed the BGL line list and point list from crashing AI aircraft.
    Lighting and Shadows
    • Improved performance and speed with changing the shadow settings
    • Created consistent lights on aircraft
    • Enhanced performance related to cloud shadows
    • Fixed an issue where the lighting page would sometimes display incorrect data
    • Optimized lighting at airports that improved performance
    • Improved stability issues with HDR luminance
    • Fixed an issue where lighting on 3rd party aircraft carriers would not display
    • Fixed an issue where clouds and weather would not appear on first flight loads
    • Fixed an issue with shadows being cast on objects that were set to be invisible
    • Fixed an issue where the shadowing of the sun and moon was broken at dawn or dusk
    • Added visibility support for cloud reflections
    • Fixed an issue where landing lights could draw behind clouds
    • Fixed an issue where airports below sea level could have their clouds appear black
    • Fixed an issue with light scaling at high zoom levels
    • Made PreFS9 AI aircraft now cast shadows as model type
    Radar
    • Fixed an issue where Air to Ground radar’s cursor would not correlate exactly with the radar
      image
    • Fixed radar issues relating to target range and zoom level precision
    • Fixed an issue where airport surfaces and runways would show up bright on the radar
    User Interface and Controls
    • Fixed an issue where when resetting the flight, locked spot cameras could appear to be much closer to the user vehicle
    • Consolidated temporary files in the User AppData that is deleted on shutdown and startup
    • Fixed an issue where loading Prepar3D with a controller connected would reset saved views
    • Fixed an issue where joystick control and button assignments would not register properly
    • Fixed an issue where double-clicking an airport from the Select Airport screen would not work consistently
    • Fixed an issue where drop down menus did not always appear while spanning across multiple monitors
    • Fixed an issue where control setting changes would not be saved when changing modes, such as entering multiplayer
    • Fixed an issue where labels would pop when new objects were created
    • Fixed an issue where if Prepar3D was set to full-screen, the window would span across all available monitors upon restart
    • Fixed an issue where searching in the Select Vehicle screen would not display all available options
    Multiplayer
    • Enhanced functionality of shared cockpit
    • Improved overall functionality and capability of the multiplayer UI
    • Added functionality to allow checkpoints during multiplayer missions. Users will
      be able to select roles at a checkpoint and load in a synchronized state
    • Renamed Scoring Categories to Entity List since it now holds additional multiplayer player names and container titles
    • Fixed an issue with switching roles or vehicles in multiplayer sessions
    • Fixed an issue with multiplayer panel serialization
    • Fixed an issue where missions were not being cleared when selecting Free Flight mode
    • Removed duplicate data that displayed in the multiplayer UI
    • Fixed an issue where multiplayer incorrectly swapped SimObjects of different categories
    • Fixed an issue where default fake airport objects would cause a crash during multiplayer sessions
    Professional Plus Weapons Capabilities
    • Fixed an issue where the time on rail property is not respected when a missile was guided
    • Fixed an issue where buildings and trees were unable to be targeted via mouse clicks
    • Improved performance issues with the first weapon hit
    • Fixed an issue where weapons hitting auto generated buildings do not trigger a hit effect
    • Fixed an issue where the positioning of weapons would be incorrect when the aircraft loaded
    • Fixed an issue where weapons would not fire when first loading a mission
    • Fixed an issue that would not allow weapons to fire immediately after reloading
    • Fixed simulation variable issues
    Flight Recording and Playback
    • Fixed an issue where “Reset Weapons” did not work correctly in the flight recorder
    • Fixed an audio issue with engine sounds during playback
    • Improved speed and functionality of the load recording screen
    • Improved overall performance with playing back multiple AI objects
    • Improved flight segment recording and playback performance
    • Fixed an issue where the time preview window would not automatically close when starting a new recording
    SimDirector
    • Updated general SimDirector UI with new options and appearance
    • Overall performance improvements when loading large missions
    • Several improvements and enhancements to object interaction in the mission visualization window
    • Added capability to tab through mission objects, flight file editor, catalog, and visualization
    • Added extra validation capability to improve mission creation experience
    • Added capability to save and load missions in all three SimDirector modes
    • Added a prompt that asks to save before exiting
    • Added the ability to create focal points on 2D panels
    • Improved zooming capability while using the Mission Visualization window
    • Fixed an issue where play animation actions would not work with Mobile Scenery objects
    • Fixed an issue where recording a new flight segment while in SimDirector would continue to record while you exit SimDirector
    • Enabled the settings menu during Flight Instructor Mode that allows you to enable and disable failures while recording flight segments
    • Allowed the start and end times for flight recordings to be automatically set when a (Flight Segment Recording) FSR is selected
    • Fixed an issue where AirplanePlaybackAI would not be resumed when saving during flight recording playback
    • Fixed an issue with renaming Virtual Instruction sessions
    • Fixed an issue where the conditional logic operator could change when switching modes
    • Fixed an issue where actions were being bidirectionally referenced and added a validation warning to help further clarify this issue
    • Added capability to reorder references in any object reference list
    • Fixed an issue with the main Prepar3D window resizing incorrectly when exiting SimDirector
    • Fixed an issue with the simulation rate slider not being in sync with the simulation
    • Fixed an issue where some invalid property data would save in your mission if changed in SimDirector
    • Improved Flight Recording graph capabilities and performance
    • Fixed an issue with setting the pitch, bank, and heading of objects
    • Added sorting to the comprehensive failures list in a FailureAction
    • Improved performance with loading a large amount of Flight Recordings and Flight Segments
    • Fixed an issue with centering after adding and removing mission objects
    • Added extra editing options for recording options in Virtual Instructor
    • Added abilities to enable and disable focal point and view change properties
    • Added a mission state status in the status bar
    • Updated the reset mission option to include drop down to select which kind of reset the user wants
    • Updated logical conditions to ensure correct windows are enabled and disabled at the correct points
    • Added a settings file to the SimDirector options file
    • Added specific settings to ensure Virtual Instructor options persist
    • Added the zoombox as default when entering Mission Visualization
    • Fixed errors in controls, mouse clicks, and scroll wheel
    • Fixed maximization issues upon startup
    • Fixed OnScreenText position offsetting error
    • Fixed an issue where creating a new scenario while in a mission does not reset the mission state
    • Fixed several mouse scroll and dragging issues
    SDK and SimConnect Updates
    • Fixed flickering issues when changing weather through SimConnect, most noticeable when using 3rd party weather addons
    • Fixed an issue with the METAR string of temperature without altitude not setting correctly
    • Fixed an issue with the SimConnect_ChangeVehicleWithExternalSim that prevented legacy ExternalSim simulations from working
    Resolved the Following Crashes that Could Occur
    • Fixed a crash when entering SimDirector when a Flight Segment is playing in Prepar3D
    • Fixed a crash that occurred in SimDirector when deleting objects with the same name
    • Fixed a crash in SimDirector that would occur when un-grouping a large number of objects
    • Fixed a crash in SimDirector with ViewChangeAction on exit
    • Fixed a crash that would happen when using a vehicle that implements HelicopterAIService
    Learning Center Documentation Updates and Additions
    • Added extra documentation relating to Air Traffic Control
    • Updated and improved SimDirector tutorial documentation
    • Fixed attachments.cfg in the Learning Center

     

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